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Rise of the Varmints [Outlaws of Thunder Junction]
Rise of the Varmints [Outlaws of Thunder Junction]
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| Set: | Outlaws of Thunder Junction |
| Type: | Sorcery |
| Rarity: | Uncommon |
| Cost: | {3}{G} |
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Alchemy
Brawl
Commander
Duel
Explorer
Foil
Future
Gladiator
Green
Historic
Legacy
Modern
Normal
Oathbreaker
Outlaws of Thunder Junction
Pioneer
Sorcery
Standard
Standardbrawl
Timeless
Uncommon
Vintage
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Care Instructions
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