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Captive Weird // Compleated Conjurer [March of the Machine]
Captive Weird // Compleated Conjurer [March of the Machine]
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| Set: | March of the Machine |
| Type: | Creature — Weird |
| Rarity: | Uncommon |
| Cost: | {U} |
Defender
{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)
{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)
Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
| Reverse Type: | Creature — Phyrexian Weird |
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
The Furnace Host saw no need for such caution.
Alchemy
Blue
Brawl
Commander
Creature
Duel
Explorer
Foil
Future
Gladiator
Historic
Legacy
March of the Machine
Modern
Normal
Oathbreaker
Paupercommander
Phyrexian Weird
Pioneer
Standard
Standardbrawl
Timeless
Uncommon
Vintage
Weird
Shipping & Returns
Shipping & Returns
Dimensions
Dimensions
Care Instructions
Care Instructions
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